Ongoing Campaigns
Dungeons and Dragons
Dungeon of the Mad Mage

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.

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Call of Cthulhu
Horror on the Orient Express

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Call of Cthulhu
Masks of Nyarlathotep

A group of intrepid investigators face ancient horrors and global conspiracies as dark schemes herald the end of the world.

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Dungeons and Dragons
Rime of the Frostmaiden

In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?

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Dungeons and Dragons
The Shattered Obelisk

After the Golden Tooth return to Phandalin, after their defeat of Graz'zt, there is unrest in the town caused by recent raids by oddly psionic goblins, collecting shards of obsidian from around the town. With odd new threats and strange new allies, the Golden Tooth head out to face this new enemy

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Dungeons and Dragons
Tyranny of the Dragons

After surviving a strange attack on the town of Greenest a group of heroes set out to solve the mystery behind the attack.

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One-shots
A Familiar Problem
A Familiar Problem

A strange swirling portal summons the pets of many adventurers... and Barry... to a mysterious castle where a rabbit asks for help turning back into a human.

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Dungeons and Dragons
After the Fall

The year is 1513, many years have passed since the uprising of the giants and the death curse affected the world. Something horrible has affected the world and the majority of civilisation has fallen. Poetry, daughter of Creed and Sybil Prideblossom, has found a crashed Spell Jammer, a ship that allows travel through time. She seeks out mighty heroes to join a quest to save the timeline and put things right.

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Dungeons and Dragons
Assault on Skyreach Castle

Following his strange resurrection as a Death Knight for the Cult of the Dragon, Nemmonis Kriv seeks redemption for his actions by bringing down the plans of the Cult. Meanwhile, Chupacabra rides to find some new meaning to her life after losing her connection with her friends at the Siege of Xantharl's Keep, she decides to seek closure of Eigeron the giant ghost that she encountered at the Oracle of the All-Father by killing his father the evil Cloud Giant Blogothkus. Can these former foes put aside their differences to work towards their common goal?

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Dungeons and Dragons
Dragon’s Birthday

A mysterious elven druid approaches a group of highly powerful heroes to seek a missing artefact from the clutches of a powerful dragon... a mysterious artefact that will lead her home.

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Dungeons and Dragons
The Gardens of Fog

A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within.

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Completed Campaigns
Brindlewood Bay
Brindlewood Bay

The sleepy seaside village of Brindlewood Bay, nestled among the cliffs of south England, where nothing ever happens... apart from the occasional grisly murder.  Join the Murder Maven Mystery Book Club as they investigate, meddle, and uncover the secrets at the heart of the community.

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Dungeons and Dragons
Curse of this Vampire Dude

When a group of relative strangers are transported and trapped in a strange pocket dimension of horrors called Baraovia, the only way they stand any chance of getting home is banding together and killing the tyrannical vampire overlord... or something like that.

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Dungeons and Dragons
In the Clutches of the Cult

As the sun rises over Waterdeep, a menacing attack on the revered Spires of the Morning jolts the city from its peaceful slumber. The mysterious disappearance of Briar Gardenier's body, a fallen heroine, leaves a trail of perplexing clues that point towards a chilling conspiracy. A disparate group of heroes, drawn together by destiny, must navigate the intricate web of intrigue and danger that unfolds. As they delve into the mysteries behind the Spires attack and Briar's vanishing, they uncover a series of elemental cults – Earth, Air, Fire, and Water – that appear to be colluding for an ominous purpose. Strangely, a fifth cult, venerating an enigmatic force known as the Angel in Irons, emerges from the shadows, wielding a power that transcends the elements themselves. The heroes' journey takes them from the bustling streets of Waterdeep to the untamed wilderness of the Swords Coast. As they gather allies and unravel the threads of an ancient prophecy, they must harness their unique skills to thwart the cults' machinations and prevent an unprecedented catastrophe that could reverberate across the multiverse. Amidst battles against the cult leaders and exploration of hidden sanctums, the heroes will unearth forgotten lore, uncover the truth behind the Angel in Irons, and ultimately confront a cosmic threat that seeks to reshape reality itself.

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Dungeons and Dragons
Princes of the Apocalypse

Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game! Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

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Dungeons and Dragons
Spelljammer Academy

Welcome to Spelljammer Academy! Promising recruits are trained here under the tutelage of experienced spelljammers, who prepare fledgling spacefarers for the perils of Wildspace and the Astral Sea. Cadets learn the finer points of ship-to-ship combat, space exploration, and (in some cases) clandestine operations. The newest batch of recruits has just arrived after a long, arduous sea voyage, but there’s still much to do! Although it’s business as usual at Spelljammer Academy, the new cadets soon learn that strange things are afoot.

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Dungeons and Dragons
Storm King’s Thunder

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

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Dungeons and Dragons
The Adventures of the Golden Tooth

The Golden Tooth formed when a simple request from a dwarven contact saw them transporting mining supplies to a new endeavour in Phandalin. Their employer was captured by goblins and after a few weeks of assisting the people of Phandalin and making a name for themselves, the group ventured out and rescued their original employer and recovered his map to the lost mines of Phandelver. They then headed to the Wave Echo Caves and cleared them of the undead and brigands who had set up their base of operations in the abandoned mines and allowed the dwarves to start mining again. For their heroic efforts, they were awarded the rebuilt keep that had been known as Cragmaw Castle, which they renamed as the Keep of the Golden Tooth, as well as a split of the profits from the continued mining efforts. The Golden Tooth became embroiled with some growing cult activity around the City of Hillsfar, a large trading town that has recently enacted a law banning non-humans from entering the town. They encountered Elanil Elassadi, the herald of Elventree and famous bard, who asked them to travel into ancient Elven lands and put to rest the spirit of her great grandparent who had sworn to protect the Evenstar Abbey until the invasion of an ancient human civilisation that has long since fallen. Elanil then asked for the further help of the Golden Tooth, as Elventree was swelling with the former non-human residents of Hillsfar. She and a number of powerful individuals were hoping to replace the incumbent First Lord Torinn Normethal of Hillsfar. After a successful covert mission, the Golden Tooth retrieved information about the movements of the First Lord. The Golden Tooth then followed him and after a less than secretive infiltration of the garrison, he was staying at they covertly eliminated him and framed a powerful member of the army for the murder. Barhum and Squeak then left the castle to look after Barhum's cousin house in Waterdeep while Theodas looked for his long lost wife. Malzire, Caldrax and Nepharine endured a visit from Malzire's brother Morx, which was tense. Nepharine drifted away from the group and decided that it would be in her best interest to leave her share of the castle and the mining operation to the other member's of the Golden Tooth before disappearing into the forest.

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Space Odysseus
The Forgotten Realm

In a galaxy very different from our own, four factions live together in relative peace. The mighty and prosperous Empire of the Suliriens rule the core systems of the galaxy. The fearless and ruthless Vegarel Pirates of the Vega Systems roam the eastern parts of the galaxy. The cunning and powerful Hilvetians traders trade from the south of the galaxy with the rest of the universe and the mysterious and exotic Ulrichiens practise their magic in the Northern forgotten realms of the galaxy. A new team has been assembled by the leaders of the Four Factions. Dangerous murderers are roaming the galaxy, attacking blindly and everywhere. Panic could spread in minutes... What will it take to stop the Demons?

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Space Odysseus
The War of Worlds

In a galaxy very different from our own, four factions live together in relative peace. The mighty and prosperous Empire of the Suliriens rule the core systems of the galaxy. The fearless and ruthless Vegarel Pirates of the Vega Systems roam the eastern parts of the galaxy. The cunning and powerful Hilvetians traders trade from the south of the galaxy with the rest of the universe and the mysterious and exotic Ulrichiens practise their magic in the Northern forgotten realms of the galaxy. A cruiser is attacked by Pirates, a mysterious Brotherhood secretly plots... Things are stirring in this galaxy... Would the War of Worlds break out?

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Dungeons and Dragons
Tomb of Annihilation

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artefact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

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Dungeons and Dragons
Waterdeep: Dragon Heist

A demonic cult and some mysterious drow threaten the life of Renear Neverember, so he takes on some budding adventurers to protect him from both, only to lead to a grand urban adventure for vast wealth.

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