With the tracks in place and the route to the village taking shape, it’s time for the next big milestone—building the server’s very first train! John gets to work designing...
February 14th 1925, London A battered and bruised party of investigators returns to London with a new ally in tow. As they pick up the threads of the Egyptian Murders...
With the train tracks fully automated, John and Jennifer begin laying down the first train line that will connect the Castle to the central village hub. As they work together,...
As night falls over the ruined city of Ythryn, the Icebreakers set up camp outside the mysterious Observatory. The day’s journey has taken its toll—none more so than Carrion, who...
As John focuses on engineering new train systems and further automating the Castle’s operations, Tannie sets her sights on creating the ultimate enchanting setup. With her expertise, she begins designing...
With the undead scourge of Old Crestwood finally put to rest, John turns his focus to the real reason he came—tracking down the missing Grey Warden contact tied to Hawke....
With the Create: Post Production update now added, John dives into the new possibilities it brings for automation. He begins expanding the Castle with a new sub-sub basement dedicated to...
As the Icebreakers continue to delve into the arcane ruins of Ythryn, a cryptic message leads them to seek out the legendary Wand of the Nether Oak. Their search takes...
John heads to Crestwood in search of a lead—traces of a Grey Warden contact connected to Hawke, the legendary Champion of Kirkwall. With darkspawn threats and hidden secrets beneath the...
With their individual bases thriving and the Create mod newly added to the pack, John pitches a bold new idea: a central village hub where the whole team can collaborate...
Having dealt with the treacherous Bullywugs and the spectral remains of a twisted Yuan-ti, the Trollskull Companions press deeper into the heart of the Slitherswamp. There, half-sunken beneath vine-choked trees...
The Storm Coast lies ahead for the Inquisition, brimming with new challenges and opportunities. Among them is the enigmatic Iron Bull, a potential ally with his own hidden agenda. As...
Soaring high above the treacherous canopy of the Sablewood, the heroes of the realm take to the skies aboard the RMS Windfall—a renowned skyship and the crown jewel of the...
February 11th 1925, Lesser Edale The investigators chat to some of the locals about the grisly murders and learn much local lore, particularly from the wealthy Vane family, but will...
John leads a daring expedition into the Deep Dark, venturing into the shadowy ruins of the Ancient Cities in search of rare Echo Shards. With the Warden lurking nearby, every...
Winding their way through the silent, crumbling streets of the fallen city of Ythryn, the Icebreakers find themselves confronted by an unexpected envoy—Avarice’s familiar. With silvered words and unsettling charm,...
John continues his trek through the Emerald Graves, trying to piece together a clear path forward—but the plot isn’t exactly laying itself out. Amidst the wandering, he stumbles onto signs...
In this episode of Dungeon of the Mad Mage, the Trollskull Companions descend into the murky depths of the Slitherswamp, a fetid, twisting expanse beneath the dungeon filled with foul...