Before the final showdown, the Inquisition focuses on tying up loose ends—hunting Venatori agents, dismantling assassin plots, and building the power they need to face what’s coming.
The road to the final mission runs through the shadows—Venatori scheming, assassins on the move, and the Inquisition ready to take them down. John leads the charge to clear every...
With the massive reactor frame complete, John turns his attention to the next crucial step—automating Uranium processing to keep the nuclear beast fuelled. From mining to refining, he sets up...
Side quests take centre stage as the Inquisition cleans house before the finale—tracking Venatori, stopping assassins, and making sure no enemies are left to strike from the shadows. — Broadcasted...
With the rest of the crew away, John and Ben are left to their own devices—and those devices happen to include a giant nuclear reactor. As they design and construct...
With the final mission looming, the Inquisition doubles down on side quests—hunting Venatori, stopping assassin attacks, and strengthening their position for the battles ahead. Every threat removed now means fewer...
With Nether Stars as their ultimate goal, John and Tannie dive into a risky experiment using a Paradox machine to repeatedly summon and defeat the Wither—rewinding time again and again...
More side quests await the Inquisition—including clearing a quarry overrun by Red Templars and used to cultivate deadly Red Lyrium. Can John and the team rescue the villagers held captive...
Work progresses steadily on the charming Hobbit village, adding more detail and character to the central hub. Meanwhile, John sets his sights on an ambitious project back at the Castle—a...
The Storm Coast calls once again, filled with new mysteries and side quests waiting to be uncovered. John and the Inquisition dive into the challenges ahead, ready to explore every...
With UKGE just around the corner, the crew takes a laid-back Minecraft session focused on crafting their Hobbit-inspired village at the central hub. John, Angel, Tannie, and Ben work together...
John and the Inquisition return to the Emerald Graves to tackle the remaining side quests—most importantly, hunting down the Red Lyrium smugglers wreaking havoc in the region. Every step closer...
With the tracks laid and the train ready to roll, the Minecrafters now face their next big task: digging some seriously long tunnels. John’s got a plan—though it might just...
With the tracks in place and the route to the village taking shape, it’s time for the next big milestone—building the server’s very first train! John gets to work designing...
With the train tracks fully automated, John and Jennifer begin laying down the first train line that will connect the Castle to the central village hub. As they work together,...
As John focuses on engineering new train systems and further automating the Castle’s operations, Tannie sets her sights on creating the ultimate enchanting setup. With her expertise, she begins designing...
With the undead scourge of Old Crestwood finally put to rest, John turns his focus to the real reason he came—tracking down the missing Grey Warden contact tied to Hawke....
With the Create: Post Production update now added, John dives into the new possibilities it brings for automation. He begins expanding the Castle with a new sub-sub basement dedicated to...