
After a long winter ashore, the crew of The Verdant Nebuchadnezzar—Tamyris, SKIPPER, Trinnyx, and Tuka—join the town’s Festival of the Thaw. Lanterns blaze, drums pound, and the Wildsea calls...

This month’s Final Boss Fight Quiz Night dives into the world of stealth, strategy, and strange plot twists with a round dedicated to the legendary Metal Gear Solid! Whether...

February 15th 1925, London New threads lead the investigators to a powerful individual, but are they ally or enemy? Further discoveries at the Penhew Foundation open up new lines...

In the ruined depths of Ythryn, the Icebreakers uncover the Hall of Weightless Wonder. Here, the remnants of the city’s tragic past linger—students of the arcane suspended in eternal...

Vecna’s whispers echo through the streets of Neverwinter… and the end of the world is just beginning. The most feared lich in all the planes has a message for...

With the tracks laid and the train ready to roll, the Minecrafters now face their next big task: digging some seriously long tunnels. John’s got a plan—though it might...

Determined to unlock the mysteries hidden within Ythryn’s heart, the Icebreakers leave the Arcane School behind and continue their search for the fragments of the Rite of the Octad....

With the tracks in place and the route to the village taking shape, it’s time for the next big milestone—building the server’s very first train! John gets to work...

February 14th 1925, London A battered and bruised party of investigators returns to London with a new ally in tow. As they pick up the threads of the Egyptian...

With the train tracks fully automated, John and Jennifer begin laying down the first train line that will connect the Castle to the central village hub. As they work...

As night falls over the ruined city of Ythryn, the Icebreakers set up camp outside the mysterious Observatory. The day’s journey has taken its toll—none more so than Carrion,...

As John focuses on engineering new train systems and further automating the Castle’s operations, Tannie sets her sights on creating the ultimate enchanting setup. With her expertise, she begins...

With the undead scourge of Old Crestwood finally put to rest, John turns his focus to the real reason he came—tracking down the missing Grey Warden contact tied to...

With the Create: Post Production update now added, John dives into the new possibilities it brings for automation. He begins expanding the Castle with a new sub-sub basement dedicated...

As the Icebreakers continue to delve into the arcane ruins of Ythryn, a cryptic message leads them to seek out the legendary Wand of the Nether Oak. Their search...

John heads to Crestwood in search of a lead—traces of a Grey Warden contact connected to Hawke, the legendary Champion of Kirkwall. With darkspawn threats and hidden secrets beneath...

With their individual bases thriving and the Create mod newly added to the pack, John pitches a bold new idea: a central village hub where the whole team can...

Having dealt with the treacherous Bullywugs and the spectral remains of a twisted Yuan-ti, the Trollskull Companions press deeper into the heart of the Slitherswamp. There, half-sunken beneath vine-choked...